GodSVG
GodSVG is an editor for Scalable Vector Graphics (SVG) files in early development. Unlike other editors, it represents the SVG code directly, doesn't add any metadata, and even lets you edit the SVG code in real time. GodSVG aims to be an editor for SVG code with low abstraction, producing clean and optimized files.
- Interactive SVG editing: Modify individual elements of an SVG file using a user-friendly interface.
- Real-time code: As you manipulate elements in the UI, code is instantly generated and can be edited.
- Optimized SVGs: The generated SVG files are small and efficient, and there are many options to assist with optimization.
You can visit my website for more information or find the source code on GitHub. And please consider supporting my work by donating on Github Sponsors or Patreon to help me get GodSVG to the finish line! Donations have so far helped me enormously, I would be far behind without them.
Where else to find me: Currently, I post on Twitter - although it's my personal account and not always on topic. GodSVG also has an official Discord server, but it's more aimed for development at the moment.
Troubleshooting: In the web build, file importing is unreliable. If you have this issue, but don't want to download anything, you could open the SVG using a text editor like Notepad, copy its text, and paste it into GodSVG's text editor. Simply refreshing might work too.
On Windows and MacOS, you might get a "Your video card drivers seem not to support the required OpenGL 3.3 version" error. If you do, then I'm sorry, you can't use GodSVG right now. I'll look into fixing this for the next pre-release, but for now, the easiest way to use GodSVG would be to download the source code from Github and run it inside Godot Engine. I've described how to do this in the README.
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Hello, I liked the idea of the program, but I want a Linux version AppImage
Quick heads-up, mewpurpur: you have the link pointing at pixelorama's github address instead of your own.
Uff! I was looking through their page for inspiration. I've fixed this now, and I also pushed a hotfix to two bugs in this alpha.