
GodSVG
GodSVG is an editor for Scalable Vector Graphics (SVG) files in early development. Unlike other editors, it represents the SVG code directly, doesn't add any metadata, and even lets you edit the SVG code in real time. GodSVG aims to be an editor for SVG code with low abstraction, producing clean and optimized files.
- Interactive SVG editing: Modify individual elements of an SVG file using a user-friendly interface.
- Real-time code: As you manipulate elements in the UI, code is instantly generated and can be edited.
- Optimized SVGs: The generated SVG files are small and efficient, and GodSVG provides options to assist with optimization.
You can visit my website for more information or find the source code on GitHub. Also, please consider supporting my work by donating on Github Sponsors or Patreon to help me get GodSVG to the finish line! Donations have so far helped me enormously, I would be far behind without them.
Where else to find me: Currently, I post on Twitter - although it's my personal account and not always on topic. GodSVG also has an official Discord server.
Updated | 21 days ago |
Status | In development |
Category | Tool |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | MewPurPur |
Made with | Godot |
Tags | 2D, Godot, SVG, Vector |
Code license | MIT License |
Average session | A few seconds |
Languages | Bulgarian, German, English, Spanish; Latin America, Estonian, French, Dutch, Portuguese (Brazil), Russian, Ukrainian, Chinese (Simplified) |
Accessibility | Color-blind friendly, Configurable controls |
Download
Click download now to get access to the following files:
Development log
- New GodSVG prerelease: 1.0-alpha1021 days ago
- New GodSVG prerelease: 1.0-alpha942 days ago
- GodSVG alpha 8 is out!Mar 15, 2025
- GodSVG alpha 7 is out!Jan 12, 2025
- GodSVG alpha 6 is out!Dec 07, 2024
Comments
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Hello, I liked the idea of the program, but I want a Linux version AppImage
I haven't had the time to look into this, I tend to focus solely on export workflows and external infrastructure before and after each release, and this time I needed to focus on reworking my website. I'll consider it for the next alpha though.