GodSVG alpha 8 is out!





GodSVG has released its 8th alpha!
A very notable bugfix has been implemented which badly affected itch.io. The automatically detected UI scale was too small on web when the app couldn't use the full screen.
Aside from that, here are the biggest changes in the new pre-release:
New features and improvements:
- Implemented tabs (!!)
- Significant performance improvements
- Fixes and improvements to SVG rendering and rasterizing
- Resolved GodSVG not running on some Windows devices
- Implemented a "Show SVG in File Manager" option
- "Save SVG" has been split into "Save SVG" and "Save SVG as..."
- A lot of improvements and fixes to the UI Scale settings
Bugfixes:
- Fixed regression from alpha 7 where the language didn't persist between sessions
- Fixed View in List functionality not working well with path commands and polygon/polyline points
- Fixed Export formatter only applying the XML formatting settings
- Fixed undefined behavior when removing a directory from which you've recently imported a file
- Fixed undefined behavior when importing an invalid SVG
- Fixed blurry tooltips
- Fixed uppercase "E" for exponent notation still not being recognized in pathdata and transform lists
- Improved the stability of the camera
- Fixed issues with text selection in the SVG text editor
- Fixed shapes added from viewport's right-click popup not using the correct position if the viewbox is independent from the width and height of the graphic
- Fixed several usability issues with the custom file dialog
- Fixed several visual issues with the animated bounding boxes
For a more comprehensive list, read more here: https://github.com/MewPurPur/GodSVG/releases/tag/v1.0-alpha8
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GodSVG
A low abstraction SVG editor
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